ML2 featured in "The Verge" video story: "Can technology make a hearing-centric world more accessible?" by Claire Tucker

Motion Light Lab was featured on Top Shelf, a weekly show from The Verge that explores products and experiences of modern technology that shapes the world we live in today. The video story highlights ML2's interactive bilingual storybook apps geared toward Deaf and Hard of Hearing children, as well as the team's intensive work using motion capture technology to create animated avatars that can communicate in ASL.

Full article & video (captioned):

February 19th Talk: Storytelling in the Age of Divided Screens! by Melissa Malzkuhn

Motion Light Lab is pleased to welcome Erik Loyer, Creative Director of multi platform and interactive storytelling projects, to share his work and address storytelling and digital technology. This presentation will look to comics, cinema, and games to discover design principles for a split-screen media landscape.

Storytelling in the Age of Divided Screens :: Looking to comics, cinema, and games to discover design principles for a split-screen media landscape.

Erik Loyer is a lead creator and innovator behind many projects, including Upgrade Soul, Strange Rain, Ruben+Lullaby - all available on the App Store (for iPad & iPhone). His work in interactive media and storytelling has won many awards and honors. 

He'll talk about how we tell stories through "divided screens" in this time and age today; as well as HOW he goes from concept to reality.  



Erik Loyer’s interactive artworks have been exhibited online and in festivals and museums throughout the United States and abroad, including the Museum of Contemporary Art, Los Angeles; the Prix Ars Electronica; and Transmediale. His website “The Lair of the Marrow Monkey” ( was one of the first to be added to the permanent collection of a major art museum, at the San Francisco Museum of Modern Art. As Creative Director for “Vectors: Journal of Culture and Technology in a Dynamic Vernacular,” ( an experimental online academic journal, Loyer has created numerous interactive essays in collaboration with leading humanities scholars including N. Katherine Hayles and David Theo Goldberg. He is the recipient of a Rockefeller Film/Video/Multimedia Fellowship, and his works have been honored in the Webby Awards, the Montreal International Festival of New Cinema and New Media, and the California Design Biennial. Erik Loyer was born in San Francisco in 1972, and received a B.A. in Cinema/Television Production from the University of Southern California. 

the spaces in between by Motion Lab

We had Tali Krakowsky of Apologue Studio come and present on interactive architecture, its possibilities, and of telling stories using space. Her presentation was richly visual, innovative, and inspiring! The work she does to transform ordinary spaces into something new and becoming is mind-blowing. I think she has a finger on the pulse of the future. Watch her- she’s seriously going to places. 

Tanteidan (Lighting Detectives) by Motion Lab

Learned about Light Detectives through pure accident (and luck). Was travelling through mediterranean Europe in 2007 for the World Federation of the Deaf World Congress in Madrid. At the time, I was in Ljubljana, Slovenia (a truly jubilant city) and happened upon a Lighting Detectives exhibition. I was completely fascinated and have not forgotten it ever since. The concept, the purpose, and the activities - it all made complete sense. Study lights, especially in urban landscapes, and improve. Get rid of “light pollution” and replace with better and wiser light. It requires patience, time, and a critical eye. And a group of willing friends to make the change. Some extra batteries on hand. Duct tape helps too. Go to their website and check out the part on light ninjas. Then the duct tape part makes sense.

(Submitted by Melissa)

From their website:

»The Lighting Detectives« is a non-profit group dedicated to the study of lighting culture through practical methods, mainly by engaging in fieldwork. Cities throughout the world are filled with light. With rapidly developing economies after World War II, society became brighter and brighter, which made the night safe and provided a highly energy-efficient lighting environment. However, terms such as »light pollution« and »loud lights« are now used to describe the lit environment. Did such an increase in light actually provide us with more pleasant nights?

»The Lighting Detectives« was founded to review the present state of urban environmental lighting - to physically go out with our own feet and eyes to observe lighting in actual use instead of relying on theories, ideologies and preconceptions. 

We should go to places where light is found and observe, detect, and gather many experiences to a deeper level. We should leave our books behind and go out into the world where many examples of lighting are found. Natural light teaches us many wondrous ideas/techniques and from street lighting, we learn the reality of the properties of light. With new discoveries, we continue to feel both excitement and anger. This feeling led to the emergence of a curious group called »The Lighting Detectives«.

This week's reading: Interactive Architecture by Motion Lab

Book description:

In Interactive Architecture, authors Michael Fox and Miles Kemp introduce us to a brave new world where design pioneers are busy creating environments that not only facilitate interaction between people, but also actively participate in their own right. These space—able to reconfigure themselves in response to human stimuli-will literally change our worlds by addressing our ever-evolving individual, social, and environmental needs. In other words, it’s time to stop asking what architecture is and start asking what it can do. 

Interactive Architecture is a processes-oriented guide to creating dynamic spaces and objects capable of performing a range of pragmatic and humanistic functions. These complex physical interactions are made possible by the creative fusion of embedded computation (intelligence) with a physical, tangible counterpart (kinetics). A uniquely twenty-first century toolbox and skill set-virtual and physical modeling, sensor technology, CNC fabrication, prototyping, and robotics-necessitates collaboration across many diverse scientific and art-based communities. Interactive Architecture includes contributions from the worlds of architecture, industrial design, computer programming, engineering, and physical computing. These remarkable projects run the gamut in size and complexity. Full-scale built examples include a house in Colorado that programs itself by observing the lifestyle of the inhabitants, and then learns to anticipate and accommodate their needs. Interactive Architecture examines this vanguard movement from all sides, including its sociological and psychological implications as well as its potentially beneficial environmental impact.

Princeton Architectural Press (September 2009)