march 3: Black & white and character flawed
by nathan fox, chair of mfa visual narrative, school of visual arts
When: Thursday, March 3, 2016 | Where: MLC B111 (The Library) | Time: 12:30-1:30pm
Press Release, February 26, 2016:
Nathan Fox, an award-winning professional comic book illustrator and program chair of the MFA in Visual Narrative at the School of Visual Arts in New York City, will give a presentation about the power and importance of visual narratives on Thursday, March 3.
The event is hosted by Motion Light Lab, a resource hub of the NSF Science of Learning Center on Visual Language and Visual Learning, VL2. It is from 12:30-1:30 p.m. at Merrill Learning Center, B111.
During his presentation, Fox will share his personal experiences in the field, describe his visual narrative journey, and discuss what makes a good story. He will speak about how his early childhood addiction to cartoons, blockbuster films, pop culture commercials, and video games led to a lifelong curiosity about extreme color palettes and narrative art. During his studies at the Kansas City Art Institute, he discovered anime and manga, Japanese woodblock prints, independent film, and narrative design.
These discoveries led him down a happily twisted path he still follows to this day, with work published in multiple media outlets, including the New York Times, New Yorker, MTV, Rolling Stone, DC Comics, Marvel, and Vertigo. He also has exhibited his work in multiple galleries, judged the first Fulbright-National Geographic Digital Storytelling Fellowship, and was a jury member for the Society of Illustrators and American Illustration.
He now explores new narrative directions in graphic novels, character and logo design, art direction, animation, and visual development. These artistic explorations culminated in designing and launching SVA’s MFA in Visual Narrative program, an evolutionary, interdisciplinary graduate program in visual storytelling that places equal emphasis on creative writing and visual expression.
The presentation is free and open to all, especially anyone interested in storytelling, illustrations, design, art, visual narratives, filmmaking, interactive experiences, culture, languages, word play, and typography.
By Tara Congdon, VL2 Communications Manager